Oculus Chair

Oculus Chair

Oculus Chair

Honorable Mention
2016 VMODERN Furniture Design Competition

Carla Rommelt, Abdulrahman Ali Harib
Germany, Qatar

Oculus void aims to create a constant eyeflow that drags ones sight in an infinite circle. Using the human eye as a reference, countries were extracted to create a balanced/symmetrical frame.

Contrast was avoided through choice of materials, steel and glass both share soft light reflection while the frame creates a gap under the seat.


 Using the eye as a reference, further observations were made revolving around its traits. Material choice reflected on the understanding of the traits. Glass provided ease and clarity similar to the permeable film that covers the pupil, finally the expanding fabric mimics the iris motion of expansion and contractions.

Oculus Chair

Oculus Chair